Particle Play
First stages of my first personal iPhone/iPad App.
Red circles are touch points.
Double tap to change from creating gravitational fields to adding particles.
Originally written in Processing, Particle Play has been converted to C++ using OpenGL and openFrameworks.
Xcode 3.2.3 Problems and Solutions
Upgrading to Xcode 3.2.3 can give you a few problems at first, but here's how I've found out how to fix those issues.
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Google Code
I now have a Google Code page to offer open-source classes.
Flash Filters
I recently was working on a project where most Display Object's on my stage had an outer glow with an Add blend mode. In this instance, I got quite lucky because each object's filter settings were the same. It made a lot of sense to code the filter rather than duplicate the setting for the dozens of objects that were spread apart the project. Here's the basis of what I used:
/** * Adds the universal glow to the display object. * @param displayObject The display object to receive the glow. * @param container The container to hold the newly created snapshot.GlowMC.PAGE_VECTOR. */ public static function addGlow( displayObject:DisplayObject, container:DisplayObjectContainer ):void { // Capture an instance of the displayObject var rect:Rectangle = new Rectangle( -1, -1, displayObject.width + 2, displayObject.width + 2 ); var bmd:BitmapData = new BitmapData( displayObject.width + 2, displayObject.height + 2, true, 0xFF ); bmd.draw( displayObject, null, null, null, rect, true ); // Apply the Capture var bitmap:Bitmap = new Bitmap( bmd ); var filters:Array = container.filters; var glowFilter:GlowFilter = new GlowFilter(); glowFilter.blurX = glowFilter.blurY = 10; glowFilter.inner = false; glowFilter.knockout = true; glowFilter.strength = 1; glowFilter.quality = 2; glowFilter.color = 0xFFFFFF; // Set filters[filters.length] = glowFilter; bitmap.filters = filters; bitmap.blendMode = "add"; container.addChild( bitmap ); // Clear vars rect = null; bmd = null; bitmap = null; filters = null; glowFilter = null; }
Also, it's best to add the filter object into a container so the blend mode works properly.
ANT and Flex
While writing my framework about 6 months ago, I wanted to create ASDocs for it so anyone using the framework would know how to work with it. I also love the idea of compiling all the source into a SWC file to make sending that source very easy to do. It's a very cumbersome process to create ASDocs and compile to a SWC through the executable files by itself, and upon research discovered ANT.
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