Determining Velocity
A few months ago I wanted to write down a little bit of code to remember how to determine velocity (because I knew I’d have to remember sooner or later. It’s really quite simple, you just need to compare 2 (or more values). Here’s one way you can do it…
Code to determine velocity:
var pX:int; var pY:int; var cX:int; var cY:int; stage.addEventListener (Event.ENTER_FRAME, getVelocity); function getVelocity (e:Event) : void { cX = -pX + (pX = stage.mouseX); cY = -pY + (pY = stage.mouseY); }
No comments yet