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	<title>Tomorrow Evening &#187; Physics</title>
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	<link>http://blog.tomorrowevening.com</link>
	<description>Digitally Driven</description>
	<lastBuildDate>Fri, 16 Jul 2010 06:33:48 +0000</lastBuildDate>
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		<title>Particle Play</title>
		<link>http://blog.tomorrowevening.com/pro/particle-play/</link>
		<comments>http://blog.tomorrowevening.com/pro/particle-play/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 06:17:06 +0000</pubDate>
		<dc:creator>Colin</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Xcode]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.tomorrowevening.com/?p=278</guid>
		<description><![CDATA[First stages of my first personal iPhone/iPad App. Red circles are touch points. Double tap to change from creating gravitational fields to adding particles. Originally written in Processing, Particle Play has been converted to C++ using OpenGL and openFrameworks.]]></description>
			<content:encoded><![CDATA[<p>First stages of my first personal iPhone/iPad App.<br />
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Red circles are touch points.<br />
Double tap to change from creating gravitational fields to adding particles.</p>
<p>Originally written in Processing, Particle Play has been converted to C++ using OpenGL and openFrameworks.</p>
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		<title>Physics and Multitouch</title>
		<link>http://blog.tomorrowevening.com/pro/physics-and-multitouch/</link>
		<comments>http://blog.tomorrowevening.com/pro/physics-and-multitouch/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 21:31:04 +0000</pubDate>
		<dc:creator>Colin</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.tomorrowevening.com/?p=148</guid>
		<description><![CDATA[I've been reading a lot about multi-touch with Flash within the past year and, needless to say, was excited when Adobe announced that CS5 will enable multi-touch directly through Flash. I have a lot of questions about how that willl work and like other API's if it'll be as easy to plug in hardware devices [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-149" title="ball_01" src="http://blog.tomorrowevening.com/content/2009/11/ball_01.jpg" alt="ball_01" width="500" height="280" /><br />
<span id="more-148"></span><br />
I've been reading a lot about <a href="http://nuigroup.com/" target="_blank">multi-touch with Flash</a> within the past year and, needless to say, was excited when Adobe announced that CS5 will enable multi-touch directly through Flash. I have a lot of questions about how that willl work and like other API's if it'll be as easy to plug in hardware devices (ie. iPhone, Wii Remotes, etc).<br />
Over the past two weeks I've been doing some tests with <a href="http://www.tuio.org/" target="_blank">TUIO</a> and <a href="http://www.memo.tv/iphone/msaremote" target="_blank">MSARemote</a>. I wanted to test with Processing because I've been having some tracking problems with Flash (still trying to figure out why it's so jumpy) and Processing is a lot faster.</p>
<p>Also, I've been working on creating a new portfolio site and while brainstorming for it, I decided to do a few physics tests to try Gravity and Repulsion techniques.</p>
<p><img class="alignnone size-full wp-image-150" title="ball_02" src="http://blog.tomorrowevening.com/content/2009/11/ball_02.jpg" alt="ball_02" width="500" height="280" /></p>
<p>As you can see above, the bouncy balls was my first physics test. In that image, I have 12 balls bouncing around, with the yellow ball being what I was dragging with my mouse.</p>
<p><img class="alignnone size-full wp-image-151" title="ball_03" src="http://blog.tomorrowevening.com/content/2009/11/ball_03.jpg" alt="ball_03" width="500" height="280" /></p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8546811&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8546811&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/8546811">Physics Test 1 w/ Multitouch</a> from <a href="http://vimeo.com/duffy">Colin Duffy</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Here you can see I implemented TUIO into my project and can control multiple balls with my fingers over my iPhone. I also added a debug mode (turning on and off through double-tapping the iPhone screen) which you can see here. I used TUIO's sample code to display the trail of each finger's movement.</p>
<p><img class="alignnone size-full wp-image-153" title="gravity_01" src="http://blog.tomorrowevening.com/content/2009/11/gravity_01.jpg" alt="gravity_01" width="500" height="280" /></p>
<p><img class="alignnone size-full wp-image-154" title="gravity_02" src="http://blog.tomorrowevening.com/content/2009/11/gravity_02.jpg" alt="gravity_02" width="500" height="280" /></p>
<p><img class="alignnone size-full wp-image-155" title="gravity_03" src="http://blog.tomorrowevening.com/content/2009/11/gravity_03.jpg" alt="gravity_03" width="500" height="280" /></p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8566880&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8566880&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/8566880">Physics Test 2 w/ Multitouch</a> from <a href="http://vimeo.com/duffy">Colin Duffy</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This next test involved a gravitational pull with particles that repel off one another. As you can see from the second image, I implemented multi-touch to add points from more than one direction.  There's still a few things I'd like to do with this that I'll continue to work on.</p>
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